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The eight slots

When you add a piece you pick a slot. The slot decides where it's worn, what shape it is, and how big your drawing area is.

The eight slot cards numbered
The eight slots, in the order they appear.
#SlotWorn byWhat you're paintingCanvas
1HelmetPlayersThe head, plus the slightly larger “hat” shell over it64×32
2ChestplatePlayersThe torso and both arms, full length64×32
3LeggingsPlayersThe whole leg, from feet to neck64×32
4BootsPlayersThe entire leg — not just the foot64×32
5ElytraPlayersThe back face of the wings64×32
6Wolf armorWolvesThe wolf's body64×32
7Horse armorHorsesThe horse's body64×64
8HarnessHappy ghastsThe harness. Goggles flip down when ridden.128×128
The most important thing to understand: you are painting, not modelling. Minecraft fixes the shape of every armour piece — you cannot add horns, spikes or capes. What you can do is repaint every surface of that shape, which is enough to make gear look completely different.

Things that will surprise you

  • Boots paint the whole leg. Only the bottom shows in game, but the canvas gives you the full leg. Paint the foot area.
  • Chestplate includes the arms. Don't forget the sleeves — they're a separate part of the canvas from the torso.
  • Helmet has two layers. The head itself and a slightly bigger shell around it. Use the outer shell for bulk and trim.
  • Wolf and horse armour get vanilla damage cracks drawn on top by the game. You can't turn that off.
  • Foals never show horse armour. That's vanilla behaviour.
  • Harness needs Minecraft 1.21.6 or newer. Its card carries a 1.21.6+ badge.

Which vanilla item is it based on?

Every piece is built on a real Minecraft item — an iron chestplate, a diamond horse armour, and so on. You pick which on the Stats tab under Base Material (Vanilla Item). See Stats tab.

Last updated August 11, 2026