On this page

The editor window

Every screen has the same frame around it. Learn these four parts once and you'll never be lost.

The Equipment Sets screen, showing the frame that surrounds every screen
The home screen. The top bar, the left rail and the status bar are on every screen.

The top bar

The editor top bar with its three zones numbered
The top bar.
  1. The logo. Decoration only.
  2. Where you are. Reads things like “Painting Forest Warden — Helmet” or “Build & Export”.
  3. Build & Export. Press this when you're finished and want your work on the server.

The left rail

The left icon rail with its five buttons numbered
The left rail.
  1. New set (pink +) — starts a brand new equipment set.
  2. Sets — back to the list of all your sets.
  3. Texture painter — opens the piece you have open for painting.
  4. Piece configuration — stats and settings for that piece.
  5. Settings — pack name, icon, and two plugin options.

“Why are two icons greyed out?”

Because you don't have a piece open yet. Buttons 3 and 4 stay dim, and their tooltip changes to “Open a piece first”.

Close-up of the two greyed-out rail buttons
Dimmed until a piece is open.
  1. Texture painter — greyed out.
  2. Piece configuration — greyed out.

Nothing is broken. Click a set, then click a piece inside it, and both light up.

The breadcrumb bar

The breadcrumb bar with its parts numbered
The breadcrumb bar.
  1. Home — back to all your sets.
  2. The set you're in. Click it to go back to that set.
  3. The piece you're working on.
  4. The screen toggle — flips between painting and configuring. It reads Configure piece while you're painting and Open painter while you're configuring.

The status bar

Along the bottom. Covered on the previous page — the important part is the save dot on the left.

Last updated August 11, 2026