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The Model workspace

Open a 3D model piece and you land in the painter, same as always. The difference is a fourth button at the top of the 3D view: Model. Click it and the window rearranges.

The Model workspace with its six areas numbered
Model mode. Six areas, and you already know two of them.
  1. HIERARCHY — every box in your model, as a list. Takes the place of TEXTURE and LAYERS. See HIERARCHY.
  2. The mode bar — Model, Edit, View, Display, plus what you can see and undo/redo.
  3. The 3D view — the model, the floor, and the handles on whatever box is selected.
  4. The handle rail — Move, Turn, Resize, Snap. See Move, Turn, Resize and Snap.
  5. INSPECTOR — the numbers for the one box you have selected. See INSPECTOR.
  6. The status line — what your mouse does, how big the model is, and where the selected box sits.

The mode bar

The Model mode bar with its ten controls numbered
The bar floating at the top of the 3D view.
  1. Model — building. Click boxes, drag handles. Where this page lives.
  2. Edit — painting. The same painter you already know, now pointed at the shape you built.
  3. View — looking. Left-drag spins the model and nothing can be changed by accident.
  4. Display — how the item sits in the inventory, in the hand, on the ground and in a frame.
  5. Pixel grid on the boxes — draws the texture's pixel boundaries onto every box. Very useful for judging size.
  6. Graybox — turns the floor into a measuring grid: one cell is one unit, with a heavier line every eight.
  7. Build volume walls and ceiling — draws the box you have to stay inside. On by default.
  8. Frame the boxesF. Recentres the camera on your model. Shift+F frames the whole build volume instead.
  9. UndoCtrl+Z.
  10. RedoCtrl+Shift+Z.
Undo is per mode. The undo buttons here walk back what you built — a box added, a box moved, a size changed. Painting has its own undo over in Edit.

Moving the camera

Same as everywhere else in the editor, and the status line repeats it while you work:

  • Left-drag on empty space — orbit.
  • Wheel — zoom.
  • Shift+drag — pan.
  • F — frame the model when you have lost it.

Left-clicking on a box selects it instead of orbiting. Start the drag on empty floor and you always get the camera.

Last updated August 17, 2026