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Moving the camera

The controls change depending on which mode you're in, because in Edit mode your left button is busy painting.

The viewport bar with the three modes numbered
Buttons 1, 2 and 3 decide what your mouse does.

In Edit mode (button 1)

Do thisGet this
Left-click / dragPaint with the primary colour
Right-click / dragPaint with the secondary colour
Middle-dragSpin the model
Hold Space + left-dragSpin the model (if you have no middle button)
Shift + dragSlide the model around
Mouse wheelZoom in and out

In View and Display mode (buttons 2 and 3)

No painting, so the left button is free:

Do thisGet this
Left-dragSpin the model
Shift + left-dragSlide it around
Mouse wheelZoom

Snap to an exact angle

Put your mouse over the 3D view and press a number:

KeyView
1 2Front · Back
3 4Left · Right
5 6Top · Bottom
0Back to the starting view
FFit the whole model on screen
Lost the model? Hover the 3D view and press 0. It snaps straight back.

The little axis widget

Bottom-left of the 3D view is a small coloured cross. Click the end of any arm to jump to that view — same as the number keys, but with the mouse.

Poses

Switch to View mode and a row of pose buttons appears under the viewport bar.

The pose bar with the Rest button numbered
Only in View mode.
  1. Rest — the default standing pose. The buttons after it are the other poses; click one to make the mannequin move so you can check your armour in motion.
View mode showing the painted armour set on the mannequin
View mode — spin freely with the left button, no risk of painting.

The flat sheet

The TEXTURE panel has its own controls:

  • Wheel — zoom toward the pointer
  • Middle-drag, or Space + left-drag — pan
  • F or 0 — fit the sheet to the panel

Last updated August 11, 2026