Teleport Warmup & Animations
Configure the delay, visuals, and movement cancellation thresholds when a player initiates a teleport.
teleport:
delay_seconds: 3 # Warmup time in seconds
tick_interval_ticks: 5 # How often the task runs (in server ticks). 20 ticks = 1 second; lower = smoother animation.
cancel_on_move: true # Cancel teleport if player changes X/Y/Z or world
cancel_distance: 0.1 # Movement threshold in blocks; squared distance checked
title:
enabled: true
# Optional custom frames: if empty, frames will be auto-generated (Teleporting, Teleporting., Teleporting.., Teleporting...)
frames: []
title_color: "&b&l" # Prefix styling used for the title text when formatting frames
subtitle: "&7Destination: &f%home_display%"
actionbar:
enabled: true
message: "&bTeleporting in &f%seconds% &bsecond(s)..."
particles:
enabled: true
type: DEFAULT
count: 25
offset_x: 0.5
offset_y: 1.0
offset_z: 0.5
sounds:
enabled: true
start: ENTITY_EXPERIENCE_ORB_PICKUP
tick: UI_BUTTON_CLICK
complete: ENTITY_ENDERMAN_TELEPORT
cancel: ENTITY_VILLAGER_NO
volume: 0.8
pitch: 1.0