Teleport Warmup & Animations

Configure the delay, visuals, and movement cancellation thresholds when a player initiates a teleport.

teleport:
  delay_seconds: 3            # Warmup time in seconds
  tick_interval_ticks: 5      # How often the task runs (in server ticks). 20 ticks = 1 second; lower = smoother animation.
  cancel_on_move: true        # Cancel teleport if player changes X/Y/Z or world
  cancel_distance: 0.1        # Movement threshold in blocks; squared distance checked

  title:
    enabled: true
    # Optional custom frames: if empty, frames will be auto-generated (Teleporting, Teleporting., Teleporting.., Teleporting...)
    frames: []
    title_color: "&b&l"       # Prefix styling used for the title text when formatting frames
    subtitle: "&7Destination: &f%home_display%"

  actionbar:
    enabled: true
    message: "&bTeleporting in &f%seconds% &bsecond(s)..."

  particles:
    enabled: true
    type: DEFAULT
    count: 25
    offset_x: 0.5
    offset_y: 1.0
    offset_z: 0.5

  sounds:
    enabled: true
    start: ENTITY_EXPERIENCE_ORB_PICKUP
    tick: UI_BUTTON_CLICK
    complete: ENTITY_ENDERMAN_TELEPORT
    cancel: ENTITY_VILLAGER_NO
    volume: 0.8
    pitch: 1.0

Last updated July 11, 2026