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The eight slots

When you add a piece you pick a slot. The slot decides where it's worn, what shape it is, and how big your drawing area is.

The eight slot cards numbered
The eight slots, in the order they appear.
#SlotWorn byWhat you're paintingCanvas
1HelmetPlayersThe head, plus the slightly larger “hat” shell over it64×32
2ChestplatePlayersThe torso and both arms, full length64×32
3LeggingsPlayersThe whole leg, from feet to neck64×32
4BootsPlayersThe entire leg — not just the foot64×32
5ElytraPlayersThe back face of the wings64×32
6Wolf armorWolvesThe wolf's body64×32
7Horse armorHorsesThe horse's body64×64
8HarnessHappy ghastsThe harness. Goggles flip down when ridden.128×128
The most important thing to understand: in these eight slots you are painting, not modelling. Minecraft fixes the shape of every armour piece — you cannot add horns, spikes or capes to a helmet. What you can do is repaint every surface of that shape, which is enough to make gear look completely different. If you do want your own shape, that is a different kind of piece — see 3D model pieces.

Things that will surprise you

  • Boots paint the whole leg. Only the bottom shows in game, but the canvas gives you the full leg. Paint the foot area.
  • Chestplate includes the arms. Don't forget the sleeves — they're a separate part of the canvas from the torso.
  • Helmet has two layers. The head itself and a slightly bigger shell around it. Use the outer shell for bulk and trim.
  • Wolf and horse armour get vanilla damage cracks drawn on top by the game. You can't turn that off.
  • Foals never show horse armour. That's vanilla behaviour.
  • Harness needs Minecraft 1.21.6 or newer. Its card carries a 1.21.6+ badge.

Which vanilla item is it based on?

Every piece is built on a real Minecraft item — an iron chestplate, a diamond horse armour, and so on. You pick which on the Stats tab under Base Material (Vanilla Item). See Stats tab.

Last updated August 17, 2026