Docs
/
NxGui
/
In-Game: Runtime, Commands & Permissions
On this page
In-Game: Runtime, Commands & Permissions
- The player's camera locks facing the menu; their mouse moves a real cursor across it. Only they can see it.
- Hotbar/hand are visually masked for immersion; everything is restored perfectly on close.
- Left and right click are separate inputs. Sliders drag with hold-right-click. Sneak is swallowed (never closes or dismounts).
- Menus refuse to open mid-air (unless flying) or while riding a vehicle — configurable safety.
| Cause | Notes |
| Close button / logic | Element behavior or the Close Menu node — your job to include one! |
/nxgui stop [player] | Admin escape hatch |
| Taking damage | stability.close-on-damage (default on) — the damage still applies, the GUI just frees them to react |
| Falling / external teleport / world change / quit | Automatic cleanup, control always returns cleanly |
Commands
| Command | What it does |
/nxgui run <screen> [player] | Open a screen — for yourself, or for a target (console-friendly: wire it into joins, NPCs, other plugins) |
/nxgui stop [player] | Force-close |
/nxgui reload | Reload config + screens; viewers get closed & reopened onto the fresh version |
/nxgui editor | Mint a one-time web-editor link with your workspace |
/nxgui applyedit <uuid> | Pull a deployment: screens + project + pack, hot-applied |
/nxgui confirm | Accept the queued resource pack (30 s window after applyedit) |
/nxgui testinput · skinalign <x> [y] · hitdebug | Debug helpers: preview the input UI · nudge the anvil skin alignment live · visualize hitboxes |
Alias: /nxg. Plus every screen's own open command registered from the editor.
Permissions
| Permission | Grants | Default |
nxgui.start | /nxgui run | OP |
nxgui.stop | /nxgui stop | OP |
nxgui.reload | reload · editor · applyedit · confirm | OP |
| per-screen permission | Set in the editor; checked on every open path | public if empty |
Normal players don't need any nxgui.* permission — they open menus through screen open-commands, NPCs or your plugins.
Last updated July 11, 2026